Battle in Mactan


Release and Waiver of Liability

Click the following image to download the Release and Waiver of Liability Form Word File:

Release and Waiver of Liability, Assumption of Risk, and Indemnity Agreement

In consideration of our team in the 1st P.A.C.M.A.N. CQB Airsoft Competition that I represent, I understand the nature of this activity and that I am qualified, in good health, and in proper physical condition to participate in such activity.

I acknowledge that if I believe event conditions are unsafe, I will immediately discontinue participation in the activity. I fully understand that this activity involves risk of serious bodily injury, including permanent disability and paralysis, which may be caused by my own actions, or inactions, those of others participating in the event, the condition in which this event takes place, or the negligence of the “releases” named below; and that there may be other risks either not known to me or not readily foreseeable at this time; and I fully accept and assume all such risks and all responsibility for loses, costs, and damages I incur as a result of my participation in the 1st P.A.C.M.A.N. CQB Airsoft Competition.

I hereby release, discharge, and covenant not to sue Philippine Airsoft Club Mactan (P.A.C.M.A.N.), its respective administrators, directors, officers, and other participants, organizers, any sponsors, and if applicable, owners and lessors of premises on which the activity takes place.

I have read the RELEASE AND WAIVER OF LIABILITY, ASSUMPTION OF RISK AND INDEMNITY AGREEMENT. I understand that I have given up substantial rights by signing it and have signed freely and without any inducement or assurance of any nature and intend it to be a complete and unconditional release of all liability to the greatest extent allowed by law and agree that if any portion of this agreement is held to be invalid the balance, notwithstanding, shall continue in full force effect.



Point System and Penalties
April 9, 2008, 10:01 pm
Filed under: General Rules | Tags: , ,

Teams can gain points by accomplishing the mission objectives.

Merits:

Mission objective is 200 points each.

Demerits:

Yellow card:
Penalty: 10 points
Grounds: violation of rules

Individual Red card:
Penalty: 20 points dement
Grounds: spontaneous violation of rules

Black card (only the committee can flash black cards):
Penalty: Team ejection from the tournament
Grounds: extreme display of poor sportsmanship/spontaneous violation of the rules.



General rules and mechanics
April 9, 2008, 3:58 am
Filed under: General Rules | Tags: , ,

1. All players must observe “HONESTY AND HONOR SYSTEM” and treat players, officials, and spectators with respect. Always remember that this is just a game and we are here to have fun.

2. Sportsmanship is a must.

3. Players must observe gun safety rules. “Guns” must be contained in gun cases or gun bags or whatever and not exposed to the general public during transport to and from the game site.

4. This tournament is open only to airsoft teams registered with FESAGSS.

5. There shall be no consumption of alcoholic drinks and beverages and no intake of illegal drugs during the tournament. Any player found out to be under the influence of alcohol or drugs or both would be expelled from the tournament. This is the responsibility of the team leaders.

6. LOST & FOUND items should be reported & handled over to officials for announcements to avoid permanent losses of personal items.

7. Picking a fight & inflicting harm of any degree to players/umpires/committee/spectators will cause your team to be out of the tournament.

8. Only registered players will be allowed to play.

9. All players must be 18 or above of age.

10. Only a maximum of 15 players can play in each game.

11. No player registered with another team shall be allowed to play in another team.

12. Reserve players are not allowed to play for a different team in the same tournament.

13. No substitution will be allowed during any game.

14. No player is allowed to wear sando or short pants during the game.

15. Games will be in single round-robin.

16. Game time will be 10 minutes per game.

17. Only team leaders are allowed during the briefing

18. Queries and complaints should be made only by the team leader.

19. Teams should be at the staging area for the chrono 10 minutes before their game. Failure to do so would result in yellow card.

20. Teams must be in the staging area 10 minutes prior to game start.

21. Team Leaders shall be responsible for the dissemination of the information to the players. They shall also be responsible for the acts of misbehavior, misconduct, etc. of their team members.

22. Only team leaders can report complaints to the referees/committee.

23. There shall be no refund.

24. No trash-talking and hit calling.

25. Only the referees/Committee officials are allowed to call hits.

26. Complaints should be valid & addressed to team leaders only.

27. The committee reserves the right to suspend/disqualify individuals or teams for gross violation of the rules and showing unsportsmanlike behavior.

28. The committee reserves the right to revise the rules & mechanics of the game with prior briefing or notice of such.

29. Complaints inside the playing area will not be entertained.

30. Referee/Committee decision is Final…



Attire and competition gears
April 9, 2008, 3:52 am
Filed under: General Rules | Tags: , ,

1. Approved eye-protection goggles and masks must be used by players and spectators at all time during the game.

2. Wearing of full combat gear and full uniform outside the game-site (unless you are a military/law enforcement personnel with proper credentials) is not allowed.

3. No player will be allowed to wear sando or sleeveless t-shirts or sleepers and shorts during a game.

4. Bringing of deadly weapons (knives, real firearms, ammunitions) anywhere in the game site is strictly prohibited.

5. Gas rifles and submachine guns are not allowed.

6. A velocity of 450 fps with a 0.20 plastic pellets as measured on the organizer’s chronometer shall be imposed and observed throughout the tournament. Any violation by fraud, substitution or by any means is considered a serious violation.

7. Gas handguns at or below regulation fps are allowed as secondary or back up weapons.

8. Proper safety gear should be used during the game. In case the safety gear is questionable, the committee reserves the right to test the safety gear themselves.

9. Removing of mask or eye protection of the player inside the playing area on an ongoing game is strictly prohibited.

10. Radios, mobile phones, and other communication equipment are not allowed inside the playing area.

11. No explosives, distractions, flammable and smoke devices allowed during the game.

12. Excessive body pads and protective shields will not be allowed. It goes with the saying “No pain, no gain”.



Rules of engagement
April 9, 2008, 3:50 am
Filed under: General Rules | Tags: ,

1. Shooting and testing of AEG’s/GBB’s must be done in the designated areas only. (No shooting of non-players, animals, and private property). Failure to do so will the team will be given a yellow or red card.

2. Transferring, rearranging, destruction of the obstacles put up by the organizers are not allowed.

3. Physical contact is strictly prohibited.

4. Intentional shooting at the umpires is not allowed.

5. Ricochet and hits by deflected pellets, any non-airsoft objectives (stones, flying debris, and player-launched improvised projectiles) are not considered a kill.

6. Coaching from “dead” payers and outside non-players is strictly prohibited.

7. A hit on any body part is considered a kill except for hits on AEG’s/GBB’s.

8. Friendly fire is considered a kill.

9. Blind fire is not allowed.

10. Using “dead” players for cover is not allowed

11. Point-blank shooting is not allowed. “Knife kill” or tapping the opponent’s cover/position or the opponent himself is encouraged if body contact is possible.

12. “Dead” players should exit the playing area within 30 seconds from death with hands & weapons facing upwards to avoid overkill & penalties.

13. Any player called “HIT” by a marshal shall immediately stand up and raise his/her “weapon” above his/her head and exit at the nearest exit. He or she maybe escorted by a marshal.

14. A “DEAD” player may leave his/her weapon or magazine any gear for his teammates to use at the exact spot and immediately after the “HIT” was called.

15. There shall be no hit calling by players.

16. A marshal’s decision is final.

17. A marshal has the authority to impose deduction { yellow, red cards) on teams under these conditions:

Yellow Card = -10 Red Card = -20

a. failure to concede a hit and continues to shoot and run
b. contesting a hit call by a marshal
c. starting an argument with a marshal
d. foul and abusive language by players
e. coaching by teammates not in the game, “dead teammates “or supporters
f. picking a fight with a marshal or another player
g. shooting intentionally at marshals, game officials or audience

The marshals and game officials shall have the authority to expel and disqualify from the tournament any team committing a serious offence as determined.

18. A marshal and game officials shall have the authority to pause or stop any game as they would find justified. (injuries, fights…)

19. No drum magazines allowed.

20. The player must bring a PRIMARY or SECONDARY weapon when carrying the objective going the difusal area. Failure to do so the marshals will call his attention and automatically he will be considered a “HIT”.